Write a C/C++ program (USING OpenGL) to implement DDA algorithm for line generation. Use this algorithm to draw a line with endpoints (2, 3) and (9, 8).
#include <windows.h>
#include <gl/glut.h>
#include <math.h>
#include <stdio.h>
const float PI=3.14;
void drawLine(int x0,int y0,int x1,int y1){
glBegin(GL_POINTS);
glColor3f(1.0,1.0,1.0);
double m=(double)(y1-y0)/(x1-x0);
double y=(double)y0;
double x=(double)x0;
if(m<1) {
while(x<=x1) {
glVertex2d(x,floor(y));
printf("%f %f\n",floor(y),x);
y=y+m;
x++;
}
}
else {
double m1=1/m;
while(y<=y1) {
glVertex2d(floor(x),y);
y++;
x=x+m1;
}
}
glEnd();
}
void init(void){
glClearColor(0.0,0.0,0.0,0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0,100.0,0.0,100,0.0,100.0);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
drawLine(2,3,9,8);
glutSwapBuffers();
}
int main(int argc, char** argv){
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB);
glutInitWindowSize(100,100);
glutInitWindowPosition(50,50);
glutCreateWindow("DDA Line Drawing!");
init();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
#include <windows.h>
#include <gl/glut.h>
#include <math.h>
#include <stdio.h>
const float PI=3.14;
void drawLine(int x0,int y0,int x1,int y1){
glBegin(GL_POINTS);
glColor3f(1.0,1.0,1.0);
double m=(double)(y1-y0)/(x1-x0);
double y=(double)y0;
double x=(double)x0;
if(m<1) {
while(x<=x1) {
glVertex2d(x,floor(y));
printf("%f %f\n",floor(y),x);
y=y+m;
x++;
}
}
else {
double m1=1/m;
while(y<=y1) {
glVertex2d(floor(x),y);
y++;
x=x+m1;
}
}
glEnd();
}
void init(void){
glClearColor(0.0,0.0,0.0,0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0,100.0,0.0,100,0.0,100.0);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
drawLine(2,3,9,8);
glutSwapBuffers();
}
int main(int argc, char** argv){
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB);
glutInitWindowSize(100,100);
glutInitWindowPosition(50,50);
glutCreateWindow("DDA Line Drawing!");
init();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
not running... dont know
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